Curs Javascript

Cu acest script intr-o pagina web vizitatorii pot juca "X si 0"
Puteti testa acest script in exemplul de mai jos.

X si 0




Pentru a adauga acest script intr-o pagina web:
1. Adaugati in documentul HTML, in sectiunea HEAD, urmatorul script.
<script type="text/javascript">
<!--
// Script gratuit

// Daca recunoaste elementele din browser plica stilul
if (document.all||document.getElementById) {
document.write('<style>.xsi0{')
document.write('width:50px;height:50px;')
document.write('}</style>')
}

var sqr1
var sqr2
var sqr3
var sqr4
var sqr5
var sqr6
var sqr7
var sqr8
var sqr9
var sqr1T = 0
var sqr2T = 0
var sqr3T = 0
var sqr4T = 0
var sqr5T = 0
var sqr6T = 0
var sqr7T = 0
var sqr8T = 0
var sqr9T = 0
var moveCount = 0
var turn = 0
var mode = 1

function vari() {
sqr1 = document.tic.sqr1.value
sqr2 = document.tic.sqr2.value
sqr3 = document.tic.sqr3.value
sqr4 = document.tic.sqr4.value
sqr5 = document.tic.sqr5.value
sqr6 = document.tic.sqr6.value
sqr7 = document.tic.sqr7.value
sqr8 = document.tic.sqr8.value
sqr9 = document.tic.sqr9.value
}
function check() {
if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") {
alert("Ai castigat!")
reset()
}
else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") {
alert("Ai castigat!")
reset()
}
else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") {
alert("Ai castigat!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
alert("Ai castigat!")
reset()
}
else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") {
alert("Ai castigat!")
reset()
}
else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") {
alert("Ai castigat!")
reset()
}
else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") {
alert("Ai castigat!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
alert("Ai castigat!")
reset()
}
else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") {
alert("Ai castigat!")
reset()
}
else {
winCheck()
check2()
drawCheck()
}
}

function check2() {
vari()
drawCheck()
if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") {
alert("Ai pierdut!")
reset()
}
else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") {
alert("Ai pierdut!")
reset()
}
else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") {
alert("Ai pierdut!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
alert("Ai pierdut!")
reset()
}
else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") {
alert("Ai pierdut!")
reset()
}
else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") {
alert("Ai pierdut!")
reset()
}
else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") {
alert("Ai pierdut!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
alert("Ai pierdut!")
reset()
}
else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") {
alert("Ai pierdut!")
reset()
}
}

function player1Check() {
if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") {
alert("Castiga jucatorul 1!")
reset()
}
else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") {
alert("Castiga jucatorul 1!")
reset()
}
else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") {
alert("Castiga jucatorul 1!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
alert("Castiga jucatorul 1!")
reset()
}
else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") {
alert("Castiga jucatorul 1!")
reset()
}
else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") {
alert("Castiga jucatorul 1!")
reset()
}
else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") {
alert("Castiga jucatorul 1!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") {
alert("Castiga jucatorul 1!")
reset()
}
else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") {
alert("Castiga jucatorul 1!")
reset()
}
else {
player2Check()
drawCheck()
}
}

function player2Check() {
vari()
drawCheck()
if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") {
alert("Castiga jucatorul 2!")
reset()
}
else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") {
alert("Castiga jucatorul 2!")
reset()
}
else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") {
alert("Castiga jucatorul 2!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
alert("Castiga jucatorul 2!")
reset()
}
else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") {
alert("Castiga jucatorul 2!")
reset()
}
else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") {
alert("Castiga jucatorul 2!")
reset()
}
else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") {
alert("Castiga jucatorul 2!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") {
alert("Castiga jucatorul 2!")
reset()
}
else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") {
alert("Castiga jucatorul 2!")
reset()
}
}

function drawCheck() {
vari()
moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
if(moveCount == 9) {
reset()
alert("Egalitate")
}
}

function winCheck() {
check2()
if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1) {
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1) {
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1) {
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1) {
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1) {
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1) {
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1) {
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1) {
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else {
computer()
}
check2()
}
function computer() {
check2()
if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1) {
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1) {
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1) {
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1) {
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1) {
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1) {
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1) {
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1) {
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1) {
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1) {
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1) {
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1) {
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1) {
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else {
AI()
}
check2()
}

function AI() {
vari()
if(document.tic.sqr5.value == " " && turn == 1) {
document.tic.sqr5.value = " O "
turn = 0
sqr5T = 1
}
else if(document.tic.sqr1.value == " " && turn == 1) {
document.tic.sqr1.value = " O "
turn = 0
sqr1T = 1
}
else if(document.tic.sqr9.value == " " && turn == 1) {
document.tic.sqr9.value = " O "
turn = 0
sqr9T = 1
}
else if(document.tic.sqr6.value == " " && turn == 1) {
document.tic.sqr6.value = " O "
turn = 0
sqr6T = 1
}
else if(document.tic.sqr2.value == " " && turn == 1) {
document.tic.sqr2.value = " O "
turn = 0
sqr2T = 1
}
else if(document.tic.sqr8.value == " " && turn == 1) {
document.tic.sqr8.value = " O "
turn = 0
sqr8T = 1
}
else if(document.tic.sqr3.value == " " && turn == 1) {
document.tic.sqr3.value = " O "
turn = 0
sqr3T = 1
}
else if(document.tic.sqr7.value == " " && turn == 1) {
document.tic.sqr7.value = " O "
turn = 0
sqr7T = 1
}
else if(document.tic.sqr4.value == " " && turn == 1) {
document.tic.sqr4.value = " O "
turn = 0
sqr4T = 1
}
check2()
}

function reset() {
document.tic.sqr1.value = " "
document.tic.sqr2.value = " "
document.tic.sqr3.value = " "
document.tic.sqr4.value = " "
document.tic.sqr5.value = " "
document.tic.sqr6.value = " "
document.tic.sqr7.value = " "
document.tic.sqr8.value = " "
document.tic.sqr9.value = " "
sqr1T = 0
sqr2T = 0
sqr3T = 0
sqr4T = 0
sqr5T = 0
sqr6T = 0
sqr7T = 0
sqr8T = 0
sqr9T = 0
vari()
turn = 0
moveCount = 0
}

function resetter() {
reset()
}
//-->
</script>

2. In document HTML, in locatia unde doriti sa aveti jocul, adaugati urmatorul cod.
<form name="tic">
<h3 style="margin:3px;">X si 0</h3>
<INPUT TYPE="button" NAME="sqr1" class="xsi0" value=" " onClick="if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr2" class="xsi0" value=" " onClick="if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr3" class="xsi0" value=" " onClick="if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br />
<INPUT TYPE="button" NAME="sqr4" class="xsi0" value=" " onClick="if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr5" class="xsi0" value=" " onClick="if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr6" class="xsi0" value=" " onClick="if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br />
<INPUT TYPE="button" NAME="sqr7" class="xsi0" value=" " onClick="if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr8" class="xsi0" value=" " onClick="if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr9" class="xsi0" value=" " onClick="if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">
</form>

Un Test simplu in fiecare zi

HTML
CSS
JavaScript
PHP-MySQL
Engleza
Spaniola
Ce tag adauga imagine in pagina web?
<div> <img> <span>
<img src="http://coursesweb.net/imgs/webcourses.gif" width="191" height="63" alt="Courses-Web" />
Care din aceste coduri CSS afiseaza textul inclinat?
font-style: italic; text-decoration: underline; font-weight: 500;
#id {
  font-style: italic;
}
Clic pe functia jQuery care ascunde animat un element HTML.
click() hide() show()
$(document).ready(function() {
  $(".a_class").click(function(){ $(this).hide("slow"); });
});
Clic pe functia definita corect in PHP.
fname function() {} function fname() {} function $fname() {};
function fname($a, $b) {
  echo $a * $b;
}
Indicati forma pentru Prezent Perfect Continuu a verbului "to walk" (a merge).
have walked have been walking be walking
I have been walking for 5 hours.
- Merg pe jos de 5 ore.
Indicati Trecutul Nedefinit pentru verbul "ser" (a fi) la forma Yo.
será sería fui
Yo fui entrenador.
- Am fost antrenor.
X si 0

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